c

namespace clouds

Include: Clouds/CloudRenderingOptions.h

The function that returns how dense clouds should be at the stated position, where x, y and z are between zero and one in the cloud volume.

Classes and Structures

class BaseGpuCloudGenerator  
class BaseLightningRenderer  
class BaseWeatherRenderer  
class CellularCloudGrid  
class CellularCloudNode  
struct CloudGeometryHelper  
class CloudGridInterface  
class CloudInterface  
struct CloudKeyframe  
class CloudKeyframer  
class CloudProperties  
class CloudRenderer Class for real-time volumetric cloud rendering.
struct CloudVolume  
struct DepthTextureStruct  
class Environment  
struct ExportLightningStrike  
class FastCloudNode  
class HumidityCallbackInterface  
class MixedResolutionCompositor  
struct PointSource  
struct PrecipitationRegion  
class PrecipitationRenderer  
struct SelectionIdentifier  
class Skylight  
class TimedNoise3D  
class TrueSkyRenderer
class TwoResFramebuffer  

The function that returns how dense clouds should be at the stated position, where x, y and z are between zero and one in the cloud volume.

Typedefs

CloudTexelType By defining this typedef, we ensure that cloud texels are treated as 32-bit.

VolumeMap Custom volume.

Enums

TrueSkyRenderMode A class to manage interpolation between cloud states over time.