c

struct CloudRenderingOptions

Include: Clouds/CloudWindow.h

This controls the rendering of clouds.

Functions

unsigned long long GetEnum(char txt_utf8)

This controls the rendering of clouds.

Functions

unsigned long long GetEnum(char txt_utf8)

< Mie scattering eccentricity.

Fields

MediumDetailProportion < For cloud volume update rate.

MaximumCubemapResolution < For medium cloud volume update rate.

CloudShadowStrength < Resolution to draw full-detail cloud buffers

RenderGridZKm < Minimum grid width for raytracing.

RaytraceMode < Minimum grid height for raytracing.

DefaultNumSlices < Hint for the renderer on how to raytrace these clouds.

IndirectLight < The amount of direct light to be used for rendering.

AmbientLight < The amount of indirect or secondary light to be used for rendering.

Extinction < The amount of ambient light to be used for rendering.

MieAsymmetry < The amount of light scattered per metre - larger values produce darker clouds, default 0.05.