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struct CloudRenderingOptions

Include: Clouds/CloudRenderingOptions.h

This controls the rendering of clouds.

This controls the rendering of clouds.

Fields

MediumDetailProportion < For cloud volume update rate.

MaximumCubemapResolution < For medium cloud volume update rate.

CloudShadowStrength < Resolution to draw full-detail cloud buffers

RenderGridZKm < Minimum grid width for raytracing.

RaytraceMode < Minimum grid height for raytracing.

lightingMode < Hint for the renderer on how to raytrace these clouds.

IndirectLight < The amount of direct light to be used for rendering.

AmbientLight < The amount of indirect or secondary light to be used for rendering.

Extinction < The amount of ambient light to be used for rendering.

MieAsymmetry < The amount of light scattered per metre - larger values produce darker clouds, default 0.05.

MinimumStarPixelSize < Mie scattering eccentricity.

StarBrightness < Smallest pixel width to use drawing stars.

CosmicBackgroundBrightness < Brightness multiplier for stars.

MaximumStarMagnitude < Brightness multiplier for cosmic background.

CloudTint < Largest magnitude of star to draw. Larger magnitudes are dimmer.