c

struct PrecipitationRegion

Include: Clouds/BaseGpuCloudGenerator.h

A structure defining an area where there is rain or snow. If regionalis false, it is everywhere.

A structure defining an area where there is rain or snow. If regionalis false, it is everywhere.

Fields

lockToClouds < If true, rain/snow only occurs within the specified region. If false, it occurs everywhere for the keyframe.

centreKm < If true, the region moves with the cloud wind motion, and centreKm represents an offset from this motion.

radiusKm < The centre of the region.

rainEffectStrength < The radius of the region.

edge < The visual strength of the rain-streak effect when rendered.