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Clouds

To get the most out of trueSKY clouds, learning how the different variables work together is important. Below you will find a description of each different variable, along with some recommended values. If you would rather watch a tutorial video, head over to our YouTube channel for examples, walkthroughs and tips.

Clouds are the leading feature of trueSKY, allowing for real time volumetric clouds to be added seamlessly into any level. This tutorial is about editing the clouds through the use of the Sky Sequencer. A tutorial on the Sky Sequencer can be found here. Alternatively, see Editing with Unity Scripting or Using UE4 Blueprint for engine specific editing.


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