Keyframes Layers trueSKY Actor

Select your engine:

trueWATER

trueSKYActor Settings

Variable Definition Value
Render Water If Water should be rendered. Bool
Water Resolution Resolution of the Water. Half or Full
Enable Reflection Enable or Disable Reflections. Bool
Reflection Resolution Resolution of the Water Reflections. Half or Full
Reflection Steps How many steps that reflection rays will take Int
Reflection Pixel Step The maximum pixels in screen space that reflection rays can move Int
Reflection Distance The furthest distance that reflection rays will travel Int
Water Cubemap Use a custom cubemap for non-dynamic water refletions Cubemap

trueSKY Water Object settings

Variable Definition Value
Render If the water should be rendered. Bool
Boundless Ocean Render a full Ocean. Use this for large scale scenes. Bool
Custom Mesh Use a given custom mesh for bounded objects Static Mesh
Beaufort Scale Easy to use scale to determine the type of wave you require. 0.0 to 12.0
Wind Direction Direction of the wind. 0 to 1.0
Wind Dependency How dependant the wave direction is on the wind. 0 to 1.0
Use Colour Presets Should colour presets be used. Bool
Colour Presets Select a colour preset to quickly change the colour of your water. Preset Selection
Scattering Amount of light scattering. Vec3 0 to 1.0
Absorption Amount of light absorption. Vec3 0 to 1.0
Profile Buffer Resolution Buffer resolution. Increase this if you water appears to “shimmer” 512 to 4096

We also have Advanced Water options, to allow for further customization of the water surface

Variable Definition Value
Advanced Surface Options If Advanced surface options should be used. (Will disable beaufort) Bool
Wind Speed Speed of the wind. This will affect the size of the waves. 0 to 40
Wave Amplitude Amplitude of the waves. 0.01 to 2.0
Max Wavelength Minimum Wavelength of waves. 1.01 to 100
Min Wavelength Maximum Wavelength of waves. 0.1 to 1
Enable Wave Grid Enable to use Buoyancy and wave physics. Bool
Wave Grid Distance Furthest distance from the camera to calculate the wave grid 64 to 256
Enable Foam If foam should be rendered on the waves. Bool
Foam Strength Strength of the foam effect. 0 to 0.5

Shore Effects

Shore Effects can be used to reduce the waves splashing unevenly over the water’s edge. For a more in depth example, go here.

Variable Definition Value
Shore Effects If shore effects should be enabled or not. Bool
Shore Depth Scene Capture The Depth Scene Capture camera that should be used. SceneCapture2D
Shore Depth Width Width of the Shore depth effect. 1000.0 to 10000.0
Shore Depth Extent Depth of the Shore Depth Effects. 1000.0 to 10000.0