Base Lightning Renderer

class BaseLightningRenderer

The renderer for lightning.

Public Functions

BaseLightningRenderer(simul::sky::BaseSkyInterface *sk)

Constructor.

virtual ~BaseLightningRenderer()

Destructor.

void RestoreDeviceObjects(crossplatform::RenderPlatform *r)

Platform-dependent function called when initializing the lightning renderer.

void InvalidateDeviceObjects()

Platform-dependent function called when uninitializing the lightning renderer.

void PreRenderUpdate(crossplatform::GraphicsDeviceContext &deviceContext, float real_time)

Once per-frame update. Do this before any rendering each frame.

void Render(crossplatform::GraphicsDeviceContext &deviceContext, CloudKeyframer *cloudKeyframer, crossplatform::Texture *depth_tex, vec4 depthViewportXYWH, const clouds::TransparencyAtmospherics &t, float brightnessToUnity, clouds::BaseWeatherRenderer *weatherRenderer)

Main render call.

void RenderOverlay(crossplatform::GraphicsDeviceContext &deviceContext, Storm*)

Render debug information.

void RecompileShaders()

Platform-dependent function to reload the shaders - only use this for debug purposes.