Lightning Render Interface Structs

struct LightningProperties

Overall structure for holding all values relating to an individual lightning strike.

struct simul::clouds::Strike

A struct for holding the properties of a lightning strike currently within the scene.

Public Members

vec3 startX

Strike start position in metres.

vec3 endX

Strike end position in metres.

bool sheet

If true we will get an in-cloud strike, otherwise, cloud to ground (alt=0m) strike.

struct StrikeState

A struct for holding the current state of the lightning strike.

struct ExportLightningStrike

A struct for passing lighting strike properties between trueSKY and an external engine.