VariablesΒΆ

Variable

Definition

Value

Real time

Sets frequency/duration of strikes to real time. If false, then simulation time.

Bool

Motion

How much a bolt should move/animate during a strike.

0 to 10

Strike Duration

The time each strike should last, in (simulated) seconds.

0.1 to 1000

Strike Frequency

How many strikes per (simulated) second.

0.1 to 10

Branch Angle

Mean angle of branching, in degrees from 0 - 90.

0 to 90

Random seed

Pseudo-random seed.

0 to 1000

Levels

Number of levels of branching.

1 to 5

Branches

Mean number of branches to generate from each parent.

1 to 12

Vertical to Sheet

How much of the lighting should stay within the clouds.

0 to 1

Roughness

How rough/smooth to make the lightning branches.

0 to 1

Storm Radius

Radius of the lightning storm, in km.

1 to 100

Thickness

Thickness of the lightning trunk, in metres.

1 to 100

Min Pixel Width

Minimum pixel size for rendering the lightning strikes.

0 to 8

Radiance

Maximum radiance of the strikes.

0.1 to 10000