Variables

trueSKYActor Settings

Variable

Definition

Value

Render Water

If Water should be rendered.

Bool

Water Resolution

Resolution of the Water.

Half or Full

Enable Reflection

Enable or Disable Reflections.

Bool

Reflection Resolution

Resolution of the Water Reflections.

Half or Full

Reflection Steps

How many steps that reflection rays will take

Int

Reflection Pixel Step

The maximum pixels in screen space that reflection rays can move

Int

Reflection Distance

The furthest distance that reflection rays will travel

Int

Water Cubemap

Use a custom cubemap for non-dynamic water reflections

Cubemap

trueSKY Water Object settings

Variable

Definition

Value

Render

If the water should be rendered.

Bool

Boundless Ocean

Render a full Ocean. Use this for large scale scenes.

Bool

Custom Mesh

Use a given custom mesh for bounded objects

Static Mesh

Beaufort Scale

Easy to use scale to determine the type of wave you require.

0.0 to 12.0

Wind Direction

Direction of the wind.

0 to 1.0

Wind Dependency

How dependant the wave direction is on the wind.

0 to 1.0

Use Colour Presets

Should colour presets be used.

Bool

Colour Presets

Select a colour preset to quickly change the colour of your water.

Preset Selection

Scattering

Amount of light scattering. Vec3

0 to 1.0

Absorption

Amount of light absorption. Vec3

0 to 1.0

Profile Buffer Resolution

Buffer resolution. Increase this if you water appears to “shimmer”

512 to 4096

We also have Advanced Water options, to allow for further customization of the water surface

Variable

Definition

Value

Advanced Surface Options

If Advanced surface options should be used. (Will disable beaufort)

Bool

Wind Speed

Speed of the wind. This will affect the size of the waves.

0 to 40

Wave Amplitude

Amplitude of the waves.

0.01 to 2.0

Max Wavelength

Minimum Wavelength of waves.

1.01 to 100

Min Wavelength

Maximum Wavelength of waves.

0.1 to 1

Enable Wave Grid

Enable to use Buoyancy and wave physics.

Bool

Wave Grid Distance

Furthest distance from the camera to calculate the wave grid

64 to 256

Enable Foam

If foam should be rendered on the waves.

Bool

Foam Strength

Strength of the foam effect.

0 to 0.5

Shore Effects

Shore Effects can be used to reduce the waves splashing unevenly over the water’s edge.

Variable

Definition

Value

Shore Effects

If shore effects should be enabled or not.

Bool

Shore Depth Scene Capture

The Depth Scene Capture camera that should be used.

SceneCapture2D

Shore Depth Width

Width of the Shore depth effect.

1000.0 to 10000.0

Shore Depth Extent

Depth of the Shore Depth Effects.

1000.0 to 10000.0