Sky

In trueSKY, the sky is modified in two ways: through sky keyframes and the sky layer. Keyframe properties will dictate the look of the sky at a given point in time - with interpolation used to derive properties at times between keyframes – whereas layer properties will be active throughout a sequence. Both can be modified via the sequencer or through the Blueprint system.

  • Tutorial - Learn how to control the different sky settings

  • Moons - Details of multi-moon setups within Unreal, as well as explanations for the variables involved.

  • Variables - Details of all the different variables for the sky