Water Masks ==================== Water masks are applied across any water object within your scene (both bounded and boundless). Unreal ------- Select the object you wish to have the water mask attached to. Within the objects component section, click on the "add component" drop down search for trueSKYWaterMask. .. image:: ../../../Help/images/unreal/watermaskaddcomponent.png :alt: True Sky Water Masks are accessed in the component menu. Selecting the TrueSKY Water Mask component from the objects stack will show the settings available. Variables: '''''''''' ============================================== ========================================================================================================== ============= Variable Definition Value ============================================== ========================================================================================================== ============= Active Turns the masking on or off Bool Total Mask Determines if the masking will be just for the surface of the water or for masking in all directions. Bool Object type Decides if you wish for a cube shaped mask, a plane or a custom shaped mask mesh Dropdown Custom mesh Place to input your static mesh to be used with custom mask Mesh File Box Extent Adjusts the size of the mask area dependent on the bounding boxes size Vector 3 ============================================== ========================================================================================================== ============= Unity ----- Documentation coming soon