Variables ==================== trueSKYActor Settings ---------------------- ============================================== ================================================================================== ============= Variable Definition Value ============================================== ================================================================================== ============= Render Water If Water should be rendered. Bool Water Resolution Resolution of the Water. Half or Full Enable Reflection Enable or Disable Reflections. Bool Reflection Resolution Resolution of the Water Reflections. Half or Full Reflection Steps How many steps that reflection rays will take Int Reflection Pixel Step The maximum pixels in screen space that reflection rays can move Int Reflection Distance The furthest distance that reflection rays will travel Int Water Cubemap Use a custom cubemap for non-dynamic water reflections Cubemap ============================================== ================================================================================== ============= trueSKY Water Object settings ---------------------------- ============================================== ================================================================================== ============= Variable Definition Value ============================================== ================================================================================== ============= Render If the water should be rendered. Bool Boundless Ocean Render a full Ocean. Use this for large scale scenes. Bool Custom Mesh Use a given custom mesh for bounded objects Static Mesh Beaufort Scale Easy to use scale to determine the type of wave you require. 0.0 to 12.0 Wind Direction Direction of the wind. 0 to 1.0 Wind Dependency How dependant the wave direction is on the wind. 0 to 1.0 Use Colour Presets Should colour presets be used. Bool Colour Presets Select a colour preset to quickly change the colour of your water. Preset Selection Scattering Amount of light scattering. Vec3 0 to 1.0 Absorption Amount of light absorption. Vec3 0 to 1.0 Profile Buffer Resolution Buffer resolution. Increase this if you water appears to "shimmer" 512 to 4096 ============================================== ================================================================================== ============= We also have Advanced Water options, to allow for further customization of the water surface ============================================== ================================================================================== ============= Variable Definition Value ============================================== ================================================================================== ============= Advanced Surface Options If Advanced surface options should be used. (Will disable beaufort) Bool Wind Speed Speed of the wind. This will affect the size of the waves. 0 to 40 Wave Amplitude Amplitude of the waves. 0.01 to 2.0 Max Wavelength Minimum Wavelength of waves. 1.01 to 100 Min Wavelength Maximum Wavelength of waves. 0.1 to 1 Enable Wave Grid Enable to use Buoyancy and wave physics. Bool Wave Grid Distance Furthest distance from the camera to calculate the wave grid 64 to 256 Enable Foam If foam should be rendered on the waves. Bool Foam Strength Strength of the foam effect. 0 to 0.5 ============================================== ================================================================================== ============= Shore Effects --------------- Shore Effects can be used to reduce the waves splashing unevenly over the water's edge. ============================================== ================================================================================== ============= Variable Definition Value ============================================== ================================================================================== ============= Shore Effects If shore effects should be enabled or not. Bool Shore Depth Scene Capture The Depth Scene Capture camera that should be used. SceneCapture2D Shore Depth Width Width of the Shore depth effect. 1000.0 to 10000.0 Shore Depth Extent Depth of the Shore Depth Effects. 1000.0 to 10000.0 ============================================== ================================================================================== =============