Sky ====================================== In trueSKY, the sky is modified in two ways: through sky keyframes and the sky layer. Keyframe properties will dictate the look of the sky at a given point in time - with interpolation used to derive properties at times between keyframes -- whereas layer properties will be active throughout a sequence. Both can be modified via the sequencer or through the Blueprint system. * :doc:`Tutorial ` - Learn how to control the different sky settings * :doc:`Moons ` - Details of multi-moon setups within Unreal, as well as explanations for the variables involved. * :doc:`Variables ` - Details of all the different variables for the sky .. toctree:: :maxdepth: 2 :hidden: :titlesonly: Sky/skytutorial.rst Sky/skymoons.rst Sky/skyvariables.rst