.. Platform documentation master file, created by sphinx-quickstart You can adapt this file completely to your liking, but it should at least contain the root `toctree` directive. Welcome to TrueSky's documentation! ====================================== trueSKY is a software development kit that allows realistic skies, clouds and atmospheric effects to be rendered in real time on a variety of platforms. From the culmination of many years of research and development, it is based on physical principles of light scattering and absorption, and is highly optimized for speed. We believe it is the best-performing system for realistic, real-time skies and clouds. In this documentation you will find everything you need to start producing high quality skies. Getting Started ----------------- * :doc:`Installation ` - If this is your first time with trueSKY, we recommend starting here * :doc:`Getting the most out of trueSky ` - These useful pages will show you how to create visually stunning effects, along with example projects. * :doc:`Programming Guide ` - Information for programmers on how everything is rendered, along with our detailed code base. * :doc:`Frequently Asked Questions ` - Solutions to common issues/mistakes * :doc:`Code base ` - Our fully documented source code Useful External Links ----------------------- * `Check out our YouTube Channel `_ - You can find tutorials and showcases here. * `Join our Discord Channel `_ - Speak to like-minded developers and learn about the latest trueSKY news. * `Contact Us `_ - Let us know if you're having a particular issue or think we could improve a certain aspects. .. toctree:: :maxdepth: 2 :caption: Contents: :hidden: installation.rst tutorialsindex.rst unreal.rst unity.rst skysequencer.rst programming.rst faq.rst legalindex.rst .. toctree:: :maxdepth: 2 :caption: Reference: :name: Reference :titlesonly: API/apiindex.rst Reference/referenceindex.rst changelist.rst Indices and tables --------------------- * :ref:`genindex` * :ref:`search`