Changelist¶
Thu 23 Mar : Update docs with packaging question, override wind is false by default.
Thu 23 Mar : Minor shader fix.
Thu 23 Mar : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Thu 23 Mar : Commented code in terrain.sfx to ‘boost’ shadows. Platform ptr.
Fri 17 Mar : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Fri 17 Mar : Platform Ptr.
Fri 17 Mar : Platform ptr.
Thu 16 Mar : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Thu 16 Mar : RaytraceCloudsVariable() outputs meanFadeDistance and moisture values. Platform ptr.
Thu 16 Mar : Update CopyToTargetDir.py for Project plugins. Added CopyToTargetDirUE4 for back-compatibility.
Mon 13 Mar : Doc Update for UE version
Tue 07 Mar : Platform ptr.
Tue 07 Mar : Platform ptr.
Tue 07 Mar : Fix PS4 compilation errors due to temporaries being assigned to non-const reference in constructors.
Fri 03 Mar : Moved CloudShadow.h to /Sky and changed namespace to simul::sky. PrecipitationRenderer::SetPrecipitationVolume() renamed to PrecipitationRenderer::SetCloudShadowData(). Removed old proxy structs. BaseTerrainRenderer and BaseAtmosphericsRenderer use CloudShadowData&.
Thu 02 Mar : Updated BaseTerrainRenderer to remove references to CloudShadowData.
Thu 02 Mar : Removed Clouds/CloudWindow.h from class BaseAtmosphericsRenderer; added struct LightScatteringData instead.
Tue 28 Feb : In-cloud fog: extinction-based fog in compositor, depends on cloud density/lighting query and NearCloudExtinctionPerKm.
Tue 31 Jan : Move Save/Load CloudRenderingOptions from CloudRenderer.cpp to CloudRenderingOptions.cpp
Tue 31 Jan : Set Minimum density value for cloud_update
Tue 31 Jan : Update RenderFrameStruct for 4.4 compatibility.
Mon 30 Jan : Platform ptr.
Mon 30 Jan : Added altitude to diagnostics overlay.
Mon 30 Jan : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Mon 30 Jan : Updated CloudRenderer::SaveRenderingOptionsToFile() and CloudRenderer::LoadRenderingOptionsFromFile(). Platform ptr.
Fri 27 Jan : Platform Ptr
Thu 26 Jan : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Thu 26 Jan : Platform Ptr.
Thu 26 Jan : Whitespace corrections in terrain.sfx.
Thu 26 Jan : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Thu 26 Jan : Simplified shadow texture lookups in terrain.sfx.
Wed 25 Jan : Remove GET_FROM_FILE_CUSTOM where no longer needed
Wed 25 Jan : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Tue 24 Jan : Platform Ptr.
Tue 24 Jan : Improvements to save/load options
Mon 23 Jan : add save/load rendering options
Mon 23 Jan : documentation updates
Thu 19 Jan : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Thu 19 Jan : Updated parameter names in GetShadowTexcoords() and GetSimpleIlluminationAt()
Wed 18 Jan : Rename of cloud textures in update shader. Add Int format textures.
Wed 18 Jan : Fix for missing documentation
Wed 18 Jan : Add comments to Cloud Rendering Variables
Mon 16 Jan : Fix missing images, update to docs for tables, missing variables.
Fri 06 Jan : Remove hard coded planetRadius values.
Fri 06 Jan : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Fri 06 Jan : Ensure UsingIntegerPseudorandomNoise is set
Fri 06 Jan : Variable Grid: distanceKm is now calculated with windOffsetKm. Fixes cloud stepping and disappearing clouds when global winds are used.
Fri 06 Jan : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Fri 06 Jan : Disabled overlays in TrueSkySample.cpp
Thu 05 Jan : Fixes for shadow movement
Tue 03 Jan : Changed SkyKeyframer::HeadingOffsetRadians to be a double.
Tue 03 Jan : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Tue 03 Jan : Removed VK_LAYER_LUNARG_api_dump from TrueSkyPluginRender debug environment variables.
Wed 21 Dec : fix for 4.3 lighting
Wed 21 Dec : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Fri 16 Dec : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Fri 16 Dec : Fix for rendering error in RaytraceCloudsVariable() when highDetailMultiplier is at max.
Fri 16 Dec : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Fri 16 Dec : Fix for RenderPlatform finding shaders path when device is changed
Fri 16 Dec : Added counterpart to SetExternalDynamicValues to the Getter for CloudWindow origin
Thu 15 Dec : Updated shader raytrace names.
Thu 15 Dec : Renamed cloud raytrace shader include files and updated technique/passes/functions names in clouds.sfx and CloudRenderer.
Thu 15 Dec : Comment regarding depth value associations for compositing the lightpass texture.
Tue 13 Dec : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Tue 13 Dec : Platform ptr.
Mon 12 Dec : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Mon 12 Dec : Change Platform submodule to relative path.
Thu 08 Dec : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Thu 08 Dec : Updated compositing shaders to fix lightpass texture incorrect rendering.
Wed 07 Dec : Improve Worley noise seeding.
Wed 07 Dec : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Wed 07 Dec : Correct an integer noise cloud generation error due to incorrect seeding.
Tue 06 Dec : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Fri 02 Dec : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Fri 02 Dec : Updated comment in RenderFrameStruct.
Wed 30 Nov : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Wed 30 Nov : Platform ptr.
Tue 29 Nov : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Tue 29 Nov : Changed the compute shader group sizes to (16, 16, 1) to improve in GPU timings for the CS_Raytrace shaders. Platform ptr.
Tue 29 Nov : Merge of sync branch: allows cross-hardware pseudorandom function consistency with IntegerPseudorandomNoise in CloudRenderingOptions.
Tue 29 Nov : Merge branch ‘4.3_sync’ into 4.3
Tue 29 Nov : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Tue 29 Nov : Merge branch ‘4.3_sync’ of github.com:simul/Simul into 4.3_sync
Tue 29 Nov : Overlay order.
Tue 29 Nov : Sample title.
Tue 29 Nov : Sample tweaks.
Tue 29 Nov : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Tue 29 Nov : Platform ptr.
Tue 29 Nov : Platform ptr.
Tue 29 Nov : Platform ptr for magic_enum submodule.
Mon 28 Nov : Using cloudRenderingOptions.IntegerPseudorandomNoise to select randomness model in shaders.
Mon 28 Nov : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3
Mon 28 Nov : Merge branch ‘4.3’ of github.com:simul/Simul into 4.3_sync
Fri 25 Nov : Fixed PrecipitationRenderer for msaa screen size depth textures.
Fri 25 Nov : Platform ptr.
Wed 23 Nov : Using CombinedTauswortheSphericalRandom in RestrictedWorley. Fix cloud generation hardware mismatch.
Wed 23 Nov : Using TauswortheVirtualNoiseLookup for reproduceable cloud generation.
Wed 23 Nov : Debugging cloud generation synchronization.
Wed 23 Nov : Moved some fns to noise.sl/
Tue 22 Nov : Platform ptr.