c

struct PrecipitationRegion

Include: Clouds/BaseGpuCloudGenerator.h

A structure defining an area where there is rain or snow. If regionalis false, it is everywhere.

A structure defining an area where there is rain or snow. If regionalis false, it is everywhere.

Fields

lockToClouds < If true, rain/snow only occurs within the specified region. If false, it occurs everywhere in the cloud keyframe.

centre < If true, the movement of the region takes into account the wind’s speed and heading.

radiusKm < Origin on the globe for this Precipitation Region

rainEffectStrength < The radius of the region.

edge < The visual strength of the rain-streak effect when rendered.

base_radial_km < The edge between zero and one. Small numbers give a sharp edge to the region.