Variables¶
Variable |
Definition |
Value |
---|---|---|
Real time |
Sets frequency/duration of strikes to real time. If false, then simulation time. |
Bool |
Motion |
How much a bolt should move/animate during a strike. |
0 to 10 |
Strike Duration |
The time each strike should last, in (simulated) seconds. |
0.1 to 1000 |
Strike Frequency |
How many strikes per (simulated) second. |
0.1 to 10 |
Branch Angle |
Mean angle of branching, in degrees from 0 - 90. |
0 to 90 |
Random seed |
Pseudo-random seed. |
0 to 1000 |
Levels |
Number of levels of branching. |
1 to 5 |
Branches |
Mean number of branches to generate from each parent. |
1 to 12 |
Vertical to Sheet |
How much of the lighting should stay within the clouds. |
0 to 1 |
Roughness |
How rough/smooth to make the lightning branches. |
0 to 1 |
Storm Radius |
Radius of the lightning storm, in km. |
1 to 100 |
Thickness |
Thickness of the lightning trunk, in metres. |
1 to 100 |
Min Pixel Width |
Minimum pixel size for rendering the lightning strikes. |
0 to 8 |
Radiance |
Maximum radiance of the strikes. |
0.1 to 10000 |