Water Masks¶
Water masks are applied across any water object within your scene (both bounded and boundless).
Unreal¶
Select the object you wish to have the water mask attached to.
Within the objects component section, click on the “add component” drop down search for trueSKYWaterMask.
Selecting the TrueSKY Water Mask component from the objects stack will show the settings available.
Variables:¶
Variable |
Definition |
Value |
---|---|---|
Active |
Turns the masking on or off |
Bool |
Total Mask |
Determines if the masking will be just for the surface of the water or for masking in all directions. |
Bool |
Object type |
Decides if you wish for a cube shaped mask, a plane or a custom shaped mask mesh |
Dropdown |
Custom mesh |
Place to input your static mesh to be used with custom mask |
Mesh File |
Box Extent |
Adjusts the size of the mask area dependent on the bounding boxes size |
Vector 3 |
Unity¶
Documentation coming soon