Variables¶
trueSKYActor Settings¶
Variable |
Definition |
Value |
---|---|---|
Render Water |
If Water should be rendered. |
Bool |
Water Resolution |
Resolution of the Water. |
Half or Full |
Enable Reflection |
Enable or Disable Reflections. |
Bool |
Reflection Resolution |
Resolution of the Water Reflections. |
Half or Full |
Reflection Steps |
How many steps that reflection rays will take |
Int |
Reflection Pixel Step |
The maximum pixels in screen space that reflection rays can move |
Int |
Reflection Distance |
The furthest distance that reflection rays will travel |
Int |
Water Cubemap |
Use a custom cubemap for non-dynamic water reflections |
Cubemap |
trueSKY Water Object settings¶
Variable |
Definition |
Value |
---|---|---|
Render |
If the water should be rendered. |
Bool |
Boundless Ocean |
Render a full Ocean. Use this for large scale scenes. |
Bool |
Custom Mesh |
Use a given custom mesh for bounded objects |
Static Mesh |
Beaufort Scale |
Easy to use scale to determine the type of wave you require. |
0.0 to 12.0 |
Wind Direction |
Direction of the wind. |
0 to 1.0 |
Wind Dependency |
How dependant the wave direction is on the wind. |
0 to 1.0 |
Use Colour Presets |
Should colour presets be used. |
Bool |
Colour Presets |
Select a colour preset to quickly change the colour of your water. |
Preset Selection |
Scattering |
Amount of light scattering. Vec3 |
0 to 1.0 |
Absorption |
Amount of light absorption. Vec3 |
0 to 1.0 |
Profile Buffer Resolution |
Buffer resolution. Increase this if you water appears to “shimmer” |
512 to 4096 |
We also have Advanced Water options, to allow for further customization of the water surface
Variable |
Definition |
Value |
---|---|---|
Advanced Surface Options |
If Advanced surface options should be used. (Will disable beaufort) |
Bool |
Wind Speed |
Speed of the wind. This will affect the size of the waves. |
0 to 40 |
Wave Amplitude |
Amplitude of the waves. |
0.01 to 2.0 |
Max Wavelength |
Minimum Wavelength of waves. |
1.01 to 100 |
Min Wavelength |
Maximum Wavelength of waves. |
0.1 to 1 |
Enable Wave Grid |
Enable to use Buoyancy and wave physics. |
Bool |
Wave Grid Distance |
Furthest distance from the camera to calculate the wave grid |
64 to 256 |
Enable Foam |
If foam should be rendered on the waves. |
Bool |
Foam Strength |
Strength of the foam effect. |
0 to 0.5 |
Shore Effects¶
Shore Effects can be used to reduce the waves splashing unevenly over the water’s edge.
Variable |
Definition |
Value |
---|---|---|
Shore Effects |
If shore effects should be enabled or not. |
Bool |
Shore Depth Scene Capture |
The Depth Scene Capture camera that should be used. |
SceneCapture2D |
Shore Depth Width |
Width of the Shore depth effect. |
1000.0 to 10000.0 |
Shore Depth Extent |
Depth of the Shore Depth Effects. |
1000.0 to 10000.0 |