Variables

Precipitation can be attached to any cloud keyframe and will produce rain or snow based on cloud position and thickness.

Rain and snow can be fully customised, from rain speed to snowflake size.

For transparent effects, such as precipitation and lightning to work in Unreal, trueSKYtransluscent needs to be added as a post process material. This should be done automatically. Learn about this here

Keyframe Settings

These settings are set on a cloud keyframe, which means they can be interpolated over time.

Variable

Definition

Value

Regional

Whether rain/snow falls only in a specified region, or globally.

Bool

Wind affects position

If the wind should affect the regional area.

Bool

Radius (km)

Radius of the precipitation region.

Between 0.1 and 1000 km

Rain - Snow

How the precipitation will act. 0 = rain, 1 = snow, values in between will share characteristics.

0.0 to 1.0

Strength

Amount of rain/snow.

0.0 to 1.0

Rain Streaks

Visual strength of rain streak effect.

0.0 to 1.0

Cloud Rendering Options

These global settings affect all precipitation, and will not change over time unless specifically adjusted.

Variable

Definition

Value

Max Particles

Maximum number of particles to render for precipitation.

0 to 1,000,000

Radius

Radius over which to draw precipitation particles.

0.0 to 100.0 m

Rain Speed

Speed of raindrops in meters per second (m/s).

0.0 to 120.0 m/s

Raindrop Size

Size of raindrops in millimeters (mm).

0.001 to 100.0 mm

Snow Speed

Speed of snowflakes in meters per second (m/s).

0.0 to 120.0 m/s

Snowflake Size

Size of snowflakes in millimeters (mm).

0.001 to 100.0 mm

Wind Effect

Strength of wind effect on rain or snow.

0.0 to 1.0

Waver

Strength of waver/sway of precipitation. Less noticeable for rain.

0.0 to 1.0

Waver Time

Timescale in seconds of precipitation waver.

0 to 100 s

Threshold

Thickness of cloud required to produce precipitation in kilometers (km).

0.0 to 10.0 km

Virga Near Threshold

The distance threshold for virga effects, also known as rain streaks.

0 to 500km

Unreal only

Variable

Definition

Value

Rain Cubemap

Cubemap to be used to light the Rain.

Cubemap

Velocity Streaks

If the raindrop shape is altered by their velocity.

Bool

Simulation Time

If time progression should be taken into account for rain fall.

Bool

Rain Near Threshold

Draw no rain closer than this distance.

0.01 to 0.5

Rain Mask Scene Capture 2D

2D Screen capture to limit rain below surfaces. Learn more about this here.

Scene Capture 2D

Rain Mask Width

Width of the Rain Mask.

100 to 50000

Rain Mask Depth Extent

Height of the Rain Mask.

100 to 100000

Translucent RT

The render texture used to render Precipitation effects.

Render Texture