Variables¶
Variable |
Definition |
Value |
---|---|---|
Sea Level Deg. C |
For infra-red rendering. |
-273.0 to 1000 |
Zenith |
Colour of the Zenith (Sky above you). See Sky Colours |
RGB |
Horizon |
Colour of the Horizon (Sky around you). See Sky Colours |
RGB |
Variable |
Definition |
Value |
---|---|---|
Loop |
If the sky should loop the first day. The loop can be seen on the timeline, indicated by a yellow bracket above the Sky Layer. |
Bool |
Variable |
Definition |
Value |
---|---|---|
Sky Multiplier |
Multiplier to scale the brightness of the Sky. |
1 to 100 |
Atmosphere¶
Variable |
Definition |
Value |
---|---|---|
Planet Radius |
Radius of the planet in meters. |
100 to 100000 |
Atmosphere Thickness |
Thickness of the Atmosphere in Km. |
10 to 1000 |
Ozone |
Ozone level of the atmosphere. |
0 to 0.2 |
Emissivity |
Emissivity of the Atmosphere. |
0 to 1 |
Rayleigh Coefficient |
Rayleigh scattering coefficients at standard sea level density, xyz = RGB. Can be calculated based on wavelength with Auto Button. |
0 to 10000 |
Variable |
Definition |
Value |
---|---|---|
Atmospherics Amortization |
How to spread the cost of rendering atmospherics over frames. Similar to Cloud Amortization. |
1 to 8 |
Sun¶
Variable |
Definition |
Value |
---|---|---|
Automatic Sun Position |
Whether to calculate sun’s position to be Geographically Accurate. Disable to set the position manaully. |
Bool |
Variable |
Definition |
Value |
---|---|---|
Light Wavelength (R,G,B) |
Wavelength of the light from the sun. |
0 to 1000 |
Irradiance |
Irradiance of the Sun, in Watts/m2/nm. XYZ=RGB. |
0 to 50 |
Diameter |
Size of sun`s radius in degrees. |
0.0 to 3600.0 |
Link Keyframe time and daytime |
Bool |
|
Time Zone |
Time Zone based on Greenwich Mean Time (GMT). |
Between -12.0 and 12.0 |
Start Date |
For calculating position of sun/moon. Where 01/01/2000 = 0 , -1 = 31/12/1999, 01/01/2016 = 5844(format DD:MM:YYYY). |
-100000 to 100000 |
Variable |
Definition |
Value |
---|---|---|
Sun Multiplier |
Multiplier to scale the brightness of sunlight in the scene. |
From 1 to 10 |
Max Sun Radiance |
Maximum Sun radiance produced. |
0 to 1000000.0 |
Adjust Sun Radiance |
If enabled, adjusting the Sun radiance will cause the sun to automatically scale to keep spectral irradiance the same. |
Bool |
Moon¶
trueSKY allows for multiple moons and extensive customisation of both the moons and their orbital paths. Find more information and indepth descriptions go here
Variable |
Definition |
Value |
---|---|---|
Name |
Allows for assigning a name for each Moon within the scene. This help differentiate between multiple Moons. |
text |
Texture |
2D Texture to use for the Moon. |
.png |
Name |
Allows for assigning a name for each Moon within the scene. This help differentiate between multiple Moons. |
text |
Colour |
Affects the texture of the Moon and the light that is reflected off of it. |
RGB |
Use Preset |
Allows you to use one of the preset Moon templates. Checking this will cause all your currently setting to be overridden. |
Bool |
Moon Preset |
Changes all of the settings within the Moon array element to a series of preassigned values. |
Dropdown |
Albedo |
Controls the proportion of light that is reflected by the Moon. |
0.0 to 10.0 |
Longitude of the Acending Node |
The points in which the Moon crosses the plane of the equator. |
0.0 to 360.0 |
Longitude of Ascending Node Rate |
The amount the ascending node increases each day (24 hour period). |
0.0 to 10.0 |
Inclination |
This controls the tilt angle of the orbit. |
0.0 to 360.0 |
Argument of Pericentre |
The closest point of that the Moon is to the Earth’s surface. |
0.0 to 360.0 |
Argument of Pericentre Rate |
How much the argument of the pericentre changes per day. |
0.0 to 10.0 |
Mean Distance |
The mean (average) distance the Moon is from the center of the Earth. |
0.0 to 100.0 |
Eccentricity |
Controls how elliptical the orbit of the Moon will be around the Earth. |
0.0 to 1.0 |
Mean Anomaly |
The position that the Moon will be around its orbit at midnight of each day. |
0.0 to 360.0 |
Mean Anomaly Rate |
Controls how much the mean anomaly changes each day. |
0.0 to 10.0 |
Radius Arc Minutes |
Controls the apparent size of the Moon when visualized from the surface of the Earth. |
0.0 to 1000.0 |
Stars¶
Variable |
Definition |
Value |
---|---|---|
Max Magnitude |
Maximum Magnitude of stars. |
0.0 to 9.0 |
Brightness |
Star Brightness. |
1.0 to 10000.0 |
Minimum Pixel Size |
Minimum size of each star. |
1.0 to 10000.0 |
Background |
Brightness multiplier for background texture. |
0.000001 to 0.001 |
Find Constellation |
Out for Repairs |
Out for Repairs |
Variable |
Definition |
Value |
---|---|---|
Cosmic Background Texture |
Texture to appear for the night sky. Default is an image of the Milky way. |
.png |
Minimum Star Pixel Size |
Minimum pixel size of stars in the sky. If set to 0 they are drawn as point, otherwise as quads. Does not affect the Sun. |
0 to |
Fog¶
A keyframe’s haze value determines how much Mie-scattered haze (i.e. mist or fog) is present. Haze is considered to have a density that falls-off exponentially with altitude, so the HazeScaleHeightKm property determines the scaling height for this exponential. TheHazeBaseHeightKm is also used. Below this height, full haze is applied.
Variable |
Definition |
Value |
---|---|---|
Visibility |
Visibility controls haze/fog, represents visibility at sea level. |
0.1 to 10000 |
Haze/fog |
Amount of haze/mist. |
0.00001 to 1000.0. |
Haze Base |
Base altitude above which haze decreases in density. |
-2.0 to 20.0. |
Haze Scale |
Vertical scale over which haze reduces with altitude. |
0.1 to 10.0. |
Eccentricity |
Anisotropy of Mie scattering. |
0.0 to 1.0. |
Ground Fog |
Strength of ground fog. |
0.0 to 10.0. |
Fog Ceiling |
Fog Ceiling in Km. |
0 to 10. |
Mie Coefficients |
Mie scattering coefficients. XYZ = RGB. |
0 to 50 |