Skylight¶
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class Skylight¶
A class to capture light from the sky in real time for diffuse and specular lighting. You can access the cubemap by calling frameBuffer->GetTexture()
Public Functions
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void Update(platform::crossplatform::GraphicsDeviceContext &deviceContext, WeatherRenderer *weatherRenderer)¶
Update the skylight per-frame.
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void RestoreDeviceObjects(platform::crossplatform::RenderPlatform *r)¶
Initialize GPU objects.
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void InvalidateDeviceObjects()¶
Free the GPU objects.
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void Update(platform::crossplatform::GraphicsDeviceContext &deviceContext, WeatherRenderer *weatherRenderer)¶