Plugin¶
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class PluginTrueSkyRenderer : public simul::clouds::TrueSkyRenderer¶
A class that provides an interface between the trueSKY renderer and an external engine.
Public Functions
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PluginTrueSkyRenderer()¶
Constructor.
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virtual ~PluginTrueSkyRenderer()¶
Destructor.
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virtual int RenderFrame(platform::crossplatform::GraphicsDeviceContext &deviceContext, platform::crossplatform::Texture *depthTexture, platform::crossplatform::Texture *colourTargetTexture, const platform::crossplatform::Viewport *depthViewport, const platform::crossplatform::Viewport *viewports, RenderStyle s, clouds::TrueSkyRenderMode trueSkyRenderMode, float exposure, float gamma, int framenumber)¶
Main render function.
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virtual void InvalidateDeviceObjects()¶
Platform-dependent function called when uninitializing the plugin renderer.
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uint64_t SetUIState(uint64_t sequencer_id, UIStruct &uiStruct)¶
Returns the current state counter.
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virtual void RenderOverlays(platform::crossplatform::GraphicsDeviceContext &deviceContext, platform::crossplatform::Texture *depthTexture, bool clear_screen)¶
Render the debug textures.
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virtual simul::clouds::Environment *GetEnvironment()¶
Returns the environment object.
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void UpdateProfilingText(bool getSimpleProfiling = false)¶
Called once per frame, updates every 256 frames.
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void GetCloudPointQuery(int id, const float *pos, VolumeQueryResult *res)¶
Fill in a query structure based on cloud properties at a position.
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void CloudLineQuery(int id, const float *startpos, const float *endpos, LineQueryResult *res)¶
Fill in a query structure based on cloud properties from startpos to endpos.
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void LightingQuery(int id, const float *pos, LightingQueryResult *res)¶
Fill in a structure with lighting values at the given position.
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void CloudSphereInteraction(int id, const float *pos, const float *vel, float radius)¶
update a sphere that will push clouds aside.
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void SetPointLight(int id, const float pos[3], float min_radius, float max_radius, const float irradiance[3])¶
For the next frame, put a light source at the specified position, with the specified irradiance. The radius specifies the size of the source.
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void SetTexture(const char *name, ExternalTexture *t)¶
Setting texture properties.
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void SetTexture(const char *name, void *tex, int w, int l, platform::crossplatform::PixelFormat pixelFormat = platform::crossplatform::PixelFormat::UNKNOWN, platform::crossplatform::ResourceState resourceState = platform::crossplatform::ResourceState::UNKNOWN)¶
Setting texture properties.
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void SetCloudPlacementTexture(int id, void *texture, vec2 pos_km, vec2 ext_km)¶
A mask for cloud position.
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void ProcessQueries(int num, Query *queries)¶
Called on the render thread, this will process queries from outside the plugin.
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void SetWater(long long Enum, int ID, const base::Variant *v)¶
Set the water value corresponding to the given enum.
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float GetFloatAtPosition(FloatAtPosition f, const float *pos, int uid)¶
Property at a given position.
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float GetFloatAtPosition(const char *name, const float *pos)¶
Property at a given position.
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const char *GetString(const char *name, int *len)¶
Returns a string - name should be “ConstellationNames”, “HighlightConstellationNames”, “memory” or “profiling”.
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void SetString(const char *name, const char *value)¶
Set a string value. name must be “LicenceKey”.
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void SetBool(const char *name, bool value)¶
Set a boolean value. Valid names are: “ShowFades”, “ShowCelestialDisplay”, “ShowCompositing”, “ShowCloudCrossSections” , “Show2DCloudTextures”, “RenderSky”/”EnableRendering”, and “ReverseDepth”.
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void SetFloat(const char *name, float value)¶
Sets a floating point value. name should be “Time”, “Gamma”, “Exposure”, or “SimpleCloudShadowing”.
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void SetMatrix4x4(const char *name, const float *matrix4x4)¶
Sets a matrix value.
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bool HasFloat(const char *name) const¶
Does the named parameter exist?
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bool HasInt(const char *name) const¶
Does the named parameter exist?
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int GetInt(const char *name, int numparams, const base::Variant *params) const¶
Returns an integer value - see SetInt.
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void SetInt(const char *name, int value, sky::uid layerID = 0)¶
Sets an integer value. name should be “CloudSteps”, or “Downscale”.
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bool TriggerAction(const char *name)¶
Trigger an action. name should be “LoadShaders”.
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sky::uid GetStormAtTime(sky::uid layer_uid, float t) const¶
Get a storm ID, if it exists, at time t.
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sky::uid GetStormByIndex(sky::uid layer_uid, int i) const¶
Get a storm ID with index i.
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int GetLightningBolts(simul::clouds::ExportLightningStrike *s, sky::uid layer_uid, int maxnum) const¶
Get the properties of a lightning bolt that is currently active in the scene.
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int GetNumStorms(sky::uid layer_uid) const¶
Get the total number of storms.
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sky::uid GetCloudKeyframerUIDByIndex(int index) const¶
Get the Cloud Layer UID by Index.
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sky::uid GetInterpolatedCloudKeyframeUniqueId(sky::uid layer_uid = 0) const¶
Get the ID of the current interpolated cloud keyframe on the given layer.
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sky::uid GetInterpolatedSkyKeyframeUniqueId() const¶
Get the ID of the current interpolated sky keyframe.
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bool KeyframeHasFloat(sky::uid uid, const char *name) const¶
Has the keyframe with the given ID got the given float value.
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bool KeyframeHasInt(sky::uid uid, const char *name) const¶
Has the keyframe with the given ID got the given int value.
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bool KeyframeHasBool(sky::uid uid, const char *name) const¶
Has the keyframe with the given ID got the given bool value.
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void KeyframeSetBool(sky::uid uid, const char *name, bool value)¶
Set a bool value for a given keyframe.
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bool KeyframeGetBool(sky::uid uid, const char *name) const¶
Fet a bool value for a given keyframe.
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void KeyframeSetFloat(sky::uid uid, const char *name, float value)¶
Set a float value for a given keyframe.
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float KeyframeGetFloat(sky::uid uid, const char *name) const¶
Get a bool value for a given keyframe.
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void KeyframeSetInt(sky::uid uid, const char *name, int value)¶
Set a int value for a given keyframe.
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int KeyframeGetInt(sky::uid uid, const char *name) const¶
Get a int value for a given keyframe.
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void KeyframerSetFloat(sky::uid uid, const char *name, float value)¶
Set a float value for a given keyframer.
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float KeyframerGetFloat(sky::uid uid, const char *name) const¶
Get a bool value for a given keyframer.
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void KeyframerSetInt(sky::uid uid, const char *name, int value)¶
Set a int value for a given keyframer.
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int KeyframerGetInt(sky::uid uid, const char *name) const¶
Get a int value for a given keyframer.
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sky::uid CreateCloudKeyframer(const char *name)¶
Create a New Cloud Layer.
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void DeleteCloudKeyframer(sky::uid uid)¶
Delete an existing Cloud Layer.
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sky::uid InsertKeyframe(int layer, float time)¶
Insert a keyframe on a layer at time t.
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int GetNumKeyframes(int layer) const¶
Get the number of keyframes on a given layer.
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sky::uid GetKeyframeByIndex(int layer, int index) const¶
Get a cloud keyframe on a given layer by index.
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void DeleteKeyframe(sky::uid uid)¶
Delete a keyframe with ID uid.
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void ExportCloudLayer(const char *filenameUtf8)¶
Exports the cloud layer as geometry.
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void KeyframerSetMapTexture(sky::uid uid, const char *PNGName)¶
Sets the Map Texture of the given layer.
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void SetCloudKeyframePosition(sky::uid uid, platform::math::Vector LatLongHeadingDeg)¶
Set Position of Cloud Keyframe.
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void StoreForUndo()¶
Undo/Redo Functions.
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bool CreateBoundedWaterObject(uint ID, platform::math::Vector3 dimension, platform::math::Vector3 location)¶
Create a bounded water object with a given ID.
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bool CreateCustomWaterMesh(int ID, simul::terrain::WaterMeshObjectValues *newMesh)¶
Add a custom water mesh to a given bounded water object.
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void UpdateCustomWaterMesh(int ID, simul::terrain::WaterMeshObjectValues *Mesh)¶
Update custom water mesh to a given bounded water object.
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void RemoveCustomWaterMesh(int ID)¶
Remove a custom water mesh from a given bounded water object.
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void RemoveBoundedWaterObject(uint ID)¶
Remove a bounded water object with a given ID.
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bool AddWaterProbe(simul::terrain::WaterProbeValues *values)¶
Create a bounded water object with a given ID.
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void RemoveWaterProbe(int ID)¶
Remove a bounded water object with a given ID.
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vec4 GetWaterProbeValues(int ID)¶
Get the results of a water probe.
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void UpdateWaterProbeValues(simul::terrain::WaterProbeValues *values)¶
Update the properties of a water object.
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bool AddWaterBuoyancyObject(simul::terrain::WaterMeshObjectValues *newObject)¶
Create a water buoyancy object with a given struct that holds an array of vertices.
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void UpdateWaterBuoyancyObjectValues(simul::terrain::WaterMeshObjectValues *values)¶
Update the properties of a water buoyancy object.
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float *GetWaterBuoyancyObjectResults(int ID)¶
Get the results of a water buoyancy object.
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void RemoveWaterBuoyancyObject(int ID)¶
Remove a water buoyancy object.
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bool AddWaterMaskObject(simul::terrain::waterMaskingObject *newObject)¶
Create a water masking object.
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void UpdateWaterMaskObjectValues(simul::terrain::waterMaskingObject *values)¶
Update the values of a specific water buoyancy object.
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void RemoveWaterMaskObject(int ID)¶
Remove a water masking object.
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bool AddWaterParticleGenerator(const simul::terrain::particleGeneratorValues *newGenerator, const simul::terrain::particleGeneratorType newGeneratorType, ExternalTexture customPlaneTexture)¶
Create a particle generator.
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void UpdateWaterParticleGeneratorValues(const simul::terrain::particleGeneratorValues *values, const simul::terrain::particleGeneratorType generatorType, ExternalTexture customPlaneTexture)¶
Update the values of a specific water particle generator.
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void RemoveWaterParticleGenerator(int ID)¶
Remove a particle generator.
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void SetWaterFloat(const char *name, int ID, float value)¶
Set a float for a specfic water object.
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void SetWaterInt(const char *name, int ID, int value)¶
Set an int for a specfic water object.
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void SetWaterBool(const char *name, int ID, bool value)¶
Set a bool for a specfic water object.
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void SetWaterVector(const char *name, int ID, const float *value)¶
Set a vector for a specfic water object.
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float GetWaterFloat(const char *name, uint ID) const¶
Get a float for a specfic water object.
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int GetWaterInt(const char *name, uint ID) const¶
Get an int for a specfic water object.
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bool GetWaterBool(const char *name, uint ID) const¶
Get a bool for a specfic water object.
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bool GetWaterVector(const char *name, uint ID, vec3*) const¶
Get a vector for a specfic water object.
Public Static Functions
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static long long GetEnum(const char *name)¶
Get the enum that corresponds to a given name. A return value of zero means the name was not found.
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static long long GetWaterEnum(const char *name)¶
Get the Water enum that corresponds to a given name. A return value of zero means the name was not found.
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PluginTrueSkyRenderer()¶
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struct Query¶
A query from outside the plugin.