Variables¶
Keyframe¶
These settings are set via keyframes and the values can be interpolated between them.
Variable |
Definition |
Value |
---|---|---|
Strike Duration |
The time each strike should last, in (simulated) seconds. |
0.1 to 1000 |
Strike Frequency |
How many strikes per (simulated) second. |
0.1 to 10 |
Regional |
Should there be a global storm for this layer, or just within a specified region. |
Bool |
Wind affects region position |
Should the region move with the global wind. |
Bool |
Radius |
Radius of the Cloud Region, in Km. |
0.1 to 1000 |
Layer¶
Variable |
Definition |
Value |
---|---|---|
Real time |
Sets frequency/duration of strikes to real time. If false, then simulation time. |
Bool |
Branches |
Mean number of branches to generate from each parent. |
1 to 12 |
Branch Angle |
Mean angle of branching, in degrees from 0 - 90. |
0 to 90 |
Levels |
Number of levels of branching. |
1 to 5 |
Thickness |
Thickness of the lightning trunk, in metres. |
1 to 100 |
Min Pixel Width |
Minimum pixel size for rendering the lightning strikes. |
0 to 8 |
Roughness |
How rough/smooth to make the lightning branches. |
0 to 1 |
Sheet |
How much of the lighting should stay within the clouds. |
0 to 1 |
Moion |
How much a bolt should move/animate during a strike. |
0 to 10 |
Maximum Radiance |
Maximum radiance of the strikes. |
0.1 to 10000 |