Variables

Keyframe

Variable

Definition

Value

Strike Duration

The time each strike should last, in (simulated) seconds.

0.1 to 1000

Strike Frequency

How many strikes per (simulated) second.

0.1 to 10

Regional

Should there be a global storm for this layer, or just within a specified region.

Bool

Wind affects region position

Should the region move with the global wind.

Bool

Radius

Radius of the Cloud Region, in Km.

0.1 to 1000

Layer

Variable

Definition

Value

Real time

Sets frequency/duration of strikes to real time. If false, then simulation time.

Bool

Branches

Mean number of branches to generate from each parent.

1 to 12

Branch Angle

Mean angle of branching, in degrees from 0 - 90.

0 to 90

Levels

Number of levels of branching.

1 to 5

Thickness

Thickness of the lightning trunk, in metres.

1 to 100

Min Pixel Width

Minimum pixel size for rendering the lightning strikes.

0 to 8

Roughness

How rough/smooth to make the lightning branches.

0 to 1

Sheet

How much of the lighting should stay within the clouds.

0 to 1

Moion

How much a bolt should move/animate during a strike.

0 to 10

Maximum Radiance

Maximum radiance of the strikes.

0.1 to 10000