Water Masks

Water masks are applied across any water object within your scene (both bounded and boundless).

Unreal

Select the object you wish to have the water mask attached to.

Within the objects component section, click on the “add component” drop down search for trueSKYWaterMask.

True Sky Water Masks are accessed in the component menu.

Selecting the TrueSKY Water Mask component from the objects stack will show the settings available.

Variables:

Variable

Definition

Value

Active

Turns the masking on or off

Bool

Total Mask

Determines if the masking will be just for the surface of the water or for masking in all directions.

Bool

Object type

Decides if you wish for a cube shaped mask, a plane or a custom shaped mask mesh

Dropdown

Custom mesh

Place to input your static mesh to be used with custom mask

Mesh File

Box Extent

Adjusts the size of the mask area dependent on the bounding boxes size

Vector 3

Unity

Documentation coming soon