Mixed Resolution Compositor¶
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class MixedResolutionCompositor¶
A class to render mixed-resolution depth buffers.
Public Functions
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MixedResolutionCompositor()¶
Constructor.
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~MixedResolutionCompositor()¶
Destructor.
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void RestoreDeviceObjects(platform::crossplatform::RenderPlatform *renderPlatform)¶
Platform-dependent function called when initializing the Compositor.
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void InvalidateDeviceObjects()¶
Platform-dependent function called when uninitializing the water Compositor.
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void LoadShaders()¶
Platform-dependent function to reload the shaders - only use this for debug purposes.
Public Members
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float Minthreshold¶
Avoid division by zero. Note: Be careful as 1 = 1m. so it will clip objects near the camera (10cm. works fine)
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MixedResolutionCompositor()¶