Mixed Resolution Compositor

class MixedResolutionCompositor

A class to render mixed-resolution depth buffers.

Public Functions





void RestoreDeviceObjects(platform::crossplatform::RenderPlatform *renderPlatform)

Platform-dependent function called when initializing the Compositor.

void InvalidateDeviceObjects()

Platform-dependent function called when uninitializing the water Compositor.

void LoadShaders()

Platform-dependent function to reload the shaders - only use this for debug purposes.

Public Members

float Minthreshold

Avoid division by zero. Note: Be careful as 1 = 1m. so it will clip objects near the camera (10cm. works fine)