class Skylight

A class to capture light from the sky in real time for diffuse and specular lighting. You can access the cubemap by calling frameBuffer->GetTexture()

Public Functions

void Render(platform::crossplatform::GraphicsDeviceContext &parentDeviceContext, WeatherRenderer *baseWeatherRenderer, int cube_id, platform::crossplatform::Framebuffer *fb, int faceIndex, const mat4 &engineToSimulMatrix4x4, float blend, float exposure = 1.0f, float gamma = 1.0f)

Fill in the texture.

void Update(platform::crossplatform::GraphicsDeviceContext &deviceContext, WeatherRenderer *weatherRenderer)

Update the skylight per-frame.

void RestoreDeviceObjects(platform::crossplatform::RenderPlatform *r)

Initialize GPU objects.

void InvalidateDeviceObjects()

Free the GPU objects.

void LoadShaders()

Recompile the shaders for this class.

void ShowDebug(platform::crossplatform::GraphicsDeviceContext &deviceContext, int X, int Y, int w)

Show debug displays onscreen.